00:00
All work by me, design by someone else

Quicktime Small 1,832 kb

 

 

00:12
All work by me.

Quicktime Small 2,506kb

 

 

00:29
All work by me, design by someone else.

Quicktime Small 1,916kb

 

00:40
Poker 3 Coliseum, modeled, mapped and lit by me.  The pillars were modeled by another artist under my direction.  The textures were painted off of my UV Layouts by other artists.  I created the sky maps.

Quicktime Small 5,387 kb

 

01:00
Poker 3 Arena 5, modeled, mapped and lit by me.  The maps were painted by another artist.  The UV Layouts were about 50% mine.

Quicktime Small 2,643 kb

01:17
Poker 3 Pad 1, lit by me.  It was modeled and mapped by other artists under my direction.  I created the sky maps.

Quicktime Small 3,219 kb

01:44
The Shield-Warehouse, I art directed this level. I took the design of the level and blew open the first section from a corridor to a loading dock, to give the player a better sense of being in the world. I’ve included some of my thumbnail sketches of this. After another artist created the initial model, I went in and refined it. I also did the lighting on this level, including the headlight effect.

Quicktime Small 3,486 kb

 02:05
The Shield-Chopshop, I art directed this level. I also did the initial lighting pass that was later refined by another artist. I implemented the lighting FX as well.

Quicktime Small 5,425 kb

 02:21
End Credits, I modeled mapped and animated the Dragon walking, running, then leaping into the air and flying.

Quicktime Small 1,306 kb



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