01:44 The Shield-Warehouse, I art directed this level. I took the design of the level and blew open the first section from a corridor to a loading dock, to give the player a better sense of being in the world. I’ve included some of my thumbnail sketches of this. After another artist created the initial model, I went in and refined it. I also did the lighting on this level, including the headlight effect.
Quicktime Small 3,486 kb | 02:05 The Shield-Chopshop, I art directed this level. I also did the initial lighting pass that was later refined by another artist. I implemented the lighting FX as well.
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| 02:21 End Credits, I modeled mapped and animated the Dragon walking, running, then leaping into the air and flying.
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