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As the Multiplayer Environment Lead on Blacksite, I fleshed out designer levels with existing assets from the Campaign Missions. It was necessary to create some assets, but most of the work was incorporating existing assets, fleshing out environments, and adding and fine tuning the lighting. It was necessary to get the levels to shippable quality as quickly as possible.
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Over the course of production we outsourced a number of assets. I generated reference packages for our two vendors and was responsible for managing both groups throughout production. One group generated key props for levels and the other took the levels to a polished state. This involved more lighting and material refinement, along with some additional prop placement. When the levels were done I went back in for a final sweetening pass.
Late in production we had to scrap our dynamic lighting solution for PS3. Due to the PS3 having more texture space available I was able to go in and add more light maps to make up for the lack of dynamic lighting. The end result is a very polished product with greater range between light and dark, allowing me to really push the shadows for dramatic and realistic effect.
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The video below shows the construction process from start to finish. All the levels were worked on by myself and two other level artists. |